Making headway on multiple projects

I’ve had a bit of a layoff on blogging recently, mainly as a result of limited free time. Additionally, I’ve contracted a bit of a case of multiple project syndrome. That’s where instead of focusing on one assembly/painting project, you start two or three or more. As such, the first one up is the main project I’ve been working on – a Skull Cannon of Khorne:

Skull Cannon, shaded

So this one has been a bit of work just because it is so darned detailed. Trying to make sure I’ve painted all the details, and have them the right colors and shades has been a bit of work. But it’s coming along now. I’ve got it to the shading stage and next up is doing some highlights.

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Quick painting update: Maulerfiend

I’m making progress on my other Maulerfiend and I now have all the base coats on. This phase of painting is the one I always feel is the longest, just because I end up having to go back and make so many corrections with paint going to places I didn’t intend.

First Maulerfiend, with base coats

With this one, I feel I was able to improve my technique a bit. That may sound strange from someone who’s been at this for so long (13 years, off and on), but my basing technique has always been a little slapdash, especially when thinning the paints.

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Return to the dinobots

Well, after completing my Call of Chaos vow, I went back to working on my Khorne Daemonkin units. In this case, it’s my two Maulerfiends. They were part of another painting challenge I failed to complete, but I’ve made headway now. One of them is just in the priming stage:

First Maulerfiend, primed

The other I have actually completed. You probably notice that the lasher tendrils are off the model above. If you remember from my last post about these guys, I magnetized the changeable components. You can probably even see part of the magnet in the socket there on the side. I have to say, I really am glad I took the time to magnetize these guys. From a painting perspective, it’s nice because there are areas that would be hard to get to with a brush, but that are still very much visible. Being able to remove intervening parts has been really convenient.

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Quick update: Working on a Black Legion Chaos Sorcerer

Though I’ve been quiet here for a few days, I have been working on a couple projects. One of them is a Black Legion Chaos Sorcerer that is the second part of my Call of Chaos vow. I think I’m enjoying the challenge more this time. Probably because it looks like I’m actually going to finish the vow!

Sorcerer, in progress, front

So this is an old Chaos Sorcerer miniature, one of the metal ones. I actually have a couple of these models. With the increased power the Sorcerers have due to the new supplements, and the ability to take several of them, thanks to the formations, I figured it was a good time to paint them up.

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Quick update: Chaos Lord

I’m making progress on my Call of Chaos vow. My Black Legion Chaos Lord is getting near the finish line, and I’m pleased with how he’s turning out.

Black Legion Chaos Lord, near completion, front
“Almost there….”

The Dark Vengeance model has some pretty intricate detail. At the same time, so of the details are fused to other parts of the model in weird ways. For example, the claws on the pelt draped over his back. Other models in the Dark Vengeance set have similar issues, where one piece is connected to another completely different piece (again, e.g., the plasma gun of the biker fused to the shoulder guard). That said, it has been a challenge to decide how to tackle some of the details. I took inspiration from the GW pictures of the studio Kranon model. But other details, I tried my own color scheme.

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