Update: Making progress on the Foetid Bloat-drone

Painting hasn’t gone quite as quickly as I hoped this past week. Partly because I spent some free time actually playing my first couple of 8th edition games. As such, I didn’t have as much time for painting. But I did get some work done on the Foetid Bloat-drone for my Death Guard.

I finished the base coats and the shading. I’m about 75 percent done with the highlights. I picked up a pot of Ogryn Camo the other day, and I think it’s a great highlight for the Vallejo Camouflage Green. On the “antlers” I went over the Zandri Dust with Ushabti Bone and then Screaming Skull. For the ichor coming off the antlers, I layered Incubi Darkness, Kabalite Green, and Sybarite Green. For the flesh, I used a base coat of Rakarth Flesh, then shaded the flesh with Druchii Violet. I then went back over most of the flesh areas again with Rakarth Flesh. I’ll finish that up with some Pallid Wych Flesh.

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Seduced by the dark side… again!

It seems every time I try to start a loyalist Space Marine army, I end up getting sucked back into the Warp after I finish the first squad. With the new models for Death Guard in the house, I couldn’t help myself. So the Dark Angels are back on the shelf. Just for the moment, I hope.

New Death Guard being painting

Right now, I’m painting the Foetid Bloat-drone and the squad of Plague Marines. Adding those units to my current Death Guard army will put it in the neighborhood of 2000 points. That’s what I want to have ready for the upcoming world-wide campaign. With a little bit of luck, I’ll be finished painting these models by the campaign’s start date.

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First Dark Angels pass the finish line

It’s been a couple weeks. I’ve kept my Dark Angels moving through the painting process and now I have a full group of them painted, as well as the company commander. Well, I am missing the appropriate sergeant, but more on him later. As it stands, I have nine Dark Angels done and the company commander. I was able to get the proper paint color for doing the highlighting. I still ended up with a Tron-like effect, but it’s much more muted.

First completed Dark Angels squad

One thing I need to work on is the edge highlighting technique. The lines on these minis are a bit inconsistent in the width. I think I’m also going to scale back the number of edges I highlight from “darn near everything” to a more reasonable level. Looking back over the minis and thinking about it, probably not every line I did needed to have a highlight. Still, it looks pretty good from a table-top eye view – as in the distance your eye normally would be over them minis if you were playing a game.

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