First game with Traitor Legions supplement: Death Guard

So this game happened a while back, in fact it was the weekend the Traitor Legions supplement came out. I, like many of my Chaos Space Marine-playing brethren, was chomping at the bit to get this supplement. The promise of new rules and formations to give us a proximate rendering on the table top of the original nine was something a lot of us had been awaiting. For me, especially exciting was the ability to run a Death Guard force. With the new book in hand (and a little bit of pre-release intel), I now needed to try it out.

 

My first victim… err… opponent was a young gentleman at the local Games Workshop store. He was interested in running his 30K Alpha Legion army, to which I agreed. I’d never seen a 30K army in action, so I figured, why not? I even took some not-so-great pictures, which are below the fold. Continue reading “First game with Traitor Legions supplement: Death Guard”

Played my first game of Kill Team; Crimson Fists make their debut

Well, you had to know I’d eventually remember I have a wargaming blog, right? The holidays were busy, of course, with shopping for gifts for immediate and extended family and trips to see out-of-state family. But I also managed time to do some hobby-related work, as well as get in a couple of games. I’ll try to get to all of it in the coming days. To start things off, I played my first game of Kill Team at a local shop. I call it ‘The Battle of Christmas Town.’

Kill Team, opening turn
“I told you to get behind the tree!”

My opponent played a Harlequin troupe, though she had to use some Dark Angel proxies as she hadn’t brought her Eldar models. That was all fine and good with me. I’d not had a chance to play Kill Team yet, or really even look at the rules for it, so I was mainly interested in just getting my feet wet. I’m all for the heuristic gaming approach!

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Making headway on multiple projects

I’ve had a bit of a layoff on blogging recently, mainly as a result of limited free time. Additionally, I’ve contracted a bit of a case of multiple project syndrome. That’s where instead of focusing on one assembly/painting project, you start two or three or more. As such, the first one up is the main project I’ve been working on – a Skull Cannon of Khorne:

Skull Cannon, shaded

So this one has been a bit of work just because it is so darned detailed. Trying to make sure I’ve painted all the details, and have them the right colors and shades has been a bit of work. But it’s coming along now. I’ve got it to the shading stage and next up is doing some highlights.

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Maulerfiend finished!

I actually finished up this Khorne Daemonkin Maulerfiend a couple of days ago, but real life intruded, as it often does. Also, free time since my last post was in short supply so I used what free time I had to actually finish work on the model rather than post updates. That said, the second dino-bot is finished:

The only difference with this model is I haven’t painted the alternative magnetized pieces for the Forgefiend yet.

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Quick painting update: Maulerfiend

I’m making progress on my other Maulerfiend and I now have all the base coats on. This phase of painting is the one I always feel is the longest, just because I end up having to go back and make so many corrections with paint going to places I didn’t intend.

First Maulerfiend, with base coats

With this one, I feel I was able to improve my technique a bit. That may sound strange from someone who’s been at this for so long (13 years, off and on), but my basing technique has always been a little slapdash, especially when thinning the paints.

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