More adventures on Konor

Another week of the Fate of Konor campaign draws to a close. I had another battle on Friday, this time against Blood Angels. The Games Workshop store where we played was suggesting a 35 Power Level game, but since my opponent and I had much more than that, we played a game around 100 Power Levels. I ran my Death Guard and my opponent brought his Blood Angels.

2nd Konor battle, turn 1

This was my first time playing against Blood Angels in the new edition of Warhammer 40,000. I wasn’t quite sure what to expect. I knew my opponent had several drop pods, and since scatter is no longer a part of the game, I wondered what kind of threat that would be for my force.

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Against the heirs of Sanguinius

Well, I was able to get in a game yesterday at the local Games Workshop store. It was a pick-up game at 1,500 points, with my Khorne Daemonkin against Blood Angels. This was the first time I’d faced Blood Angels since they got the new codex. It was a fun game.

"Maybe he won't find me here...."
“Maybe he won’t find me here….”

I was able to run a Bloodhost Detatchment, with a Gorepack, Soul Grinder (War Engine), and a Slaughtercult, with an attached basic Bloodthirster. The Slaughtercult was made up of a Lord on a Juggernaut, a squad of Berzerkers, a squad of Bloodletters, a squad of Chaos Space Marines with a Rhino, and a squad of Possessed. My opponent ran a couple of assault squads with jump packs, a Death Company squad with jump packs with an attached chaplain, a Sanguinary Guard squad, in which a Sanguinary Priest was attached, a couple full tactical squads in drop pods, and a Furioso Dreadnought in a drop pod.

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