Another week of the Fate of Konor campaign draws to a close. I had another battle on Friday, this time against Blood Angels. The Games Workshop store where we played was suggesting a 35 Power Level game, but since my opponent and I had much more than that, we played a game around 100 Power Levels. I ran my Death Guard and my opponent brought his Blood Angels.
This was my first time playing against Blood Angels in the new edition of Warhammer 40,000. I wasn’t quite sure what to expect. I knew my opponent had several drop pods, and since scatter is no longer a part of the game, I wondered what kind of threat that would be for my force.
For the game, I included my newly-painted Foetid Bloat-drone and the Death Guard Plague Marine squad I’m in the process of painting. We had quite a bit of terrain on the table, and some tight spaces between buildings. But that’s pretty much what the mission suggested. It did make it hard to move my Chaos Land Raider and Chaos Rhino into the positions I wanted. On the other hand, lots of line-of-sight blocking terrain meant no one was getting an alpha strike on the first turn.
As you would expect with Blood Angels, my opponent had a ton of jump pack troops, which meant he was flying all over and able to close distances quickly. I only had two units with the Fly keyword. But since my whole objective was to defend my table quarter, being less mobile didn’t hurt much this game.
This was one of the first games of 8th edition for my opponent. As such, he was still trying to get a handle on all the rules. One of which, kind of trapped him. He was expecting to use his Dreadnought in a drop pod assault. But Dreadnoughts can’t get in Drop Pods under current Blood Angels rules. That left him slogging it across the field of battle.
While he tried to get his Furioso Dreadnought into combat with my Daemon Prince, my own Helbrute was able to shoot it up and then destroy it in assault. My Bloat-drone wasn’t very effective, other than tying up units. But part of that was me forgetting that the Bloat-drone has the Fly keyword, and can therefore fall back from assault and fire.
Another problem my opponent faced was that he had no psykers. That meant I was able to fire off three powers in each of my psychic phases and he had no chance to Deny the Witch. I was able to use smite pretty effectively. And since he had very few models with more than one wound, the three plasma guns I had in each Plague Marine squad was pretty devastating. In the end, it was another glorious victory for the Dark Gods.
More than fighting
This week’s featured unit in the campaign is elites. So if you paint up an elites choice, you get double points for the hobby side of the campaign. I considered getting a box of Possessed or painting up my Chosen from my Dark Vengeance box set. Then I realized I could just do the Noxious Blightbringer. He’s an elite, and best of all, just one model! Should be a piece of cake to meet the three colors and base material on the model.
And sure enough, he’s coming along nicely. I need to finish up the last base colors, then I’ll throw some shades on him. And that should get him to the point where he counts as a painted unit. Unfortunately, the Games Workshop store isn’t open today, so I’ll have to take him by sometime tomorrow to register the completion.
As I was working on the Noxious Blightbringer, I realized that several of the units from the Dark Imperium box set can be used to fill in for the painting side of the campaign. In addition to the Noxious Blightbringer, the Death Guard side has the Foetid Bloat-drone as either a vehicle or flier, and the Malignant Plaguecaster as a psyker. Unfortunately, I already painted my Bloat-drone, but I’ll paint up the Plaguecaster (along with another Sorceror) for psyker week. I also still have the Helbrute from the Dark Vengeance box set for vehicle week. All that should keep me busy.